Soul Cage Tiers
A guide to the default abilities
The Soul Cage is a block inspired by the original Soul Shards mod. Using the soul crystal, players can create spawners of varying power levels, with each new level providing new benefits. Every tier has a unique name, with the untiered tier being called "Null". The Null tier is not able to be used in a soul cage.
Below are listed the default tiers and what values they have in a soul cage, in order from lowest to highest tier
Eins
Zwei
Drei
Vier
  • Required 64 souls to achieve
  • Will spawn mobs randomly starting at 300 ticks and no later 1000 ticks
  • Spawns 3 mobs per cycle
  • Spawns mobs up to 5 blocks away
  • Requires a player to be less than 16 blocks away
  • Cannot be controlled with redstone
  • Follows spawn conditions
  • Allows all mobs
  • Required 128 souls to achieve
  • Will spawn mobs randomly starting at 150 ticks and no later 600 ticks
  • Spawns 5 mobs per cycle
  • Spawns mobs up to 7 blocks away
  • Requires a player to be less than 24 blocks away
  • Cannot be controlled with redstone
  • Follows spawn conditions
  • Allows all mobs
  • Required 256 souls to achieve
  • Will spawn mobs randomly starting at 75 ticks and no later 400 ticks
  • Spawns 7 mobs per cycle
  • Spawns mobs up to 9 blocks away
  • Requires a player to be less than 32 blocks away
  • Cannot be controlled with redstone
  • Follows spawn conditions
  • Allows all mobs
  • Required 512 souls to achieve
  • Will spawn mobs randomly starting at 25 ticks and no later 300 ticks
  • Spawns 9 mobs per cycle
  • Spawns mobs up to 11 blocks away
  • Does not require a player nearby
  • Is controllable with redstone
  • Ignores spawn conditions
  • Allows all mobs
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