# Soul Cage Tiers

The Soul Cage is a block inspired by the original Soul Shards mod. Using the soul crystal, players can create spawners of varying power levels, with each new level providing new benefits. Every tier has a unique name, with the untiered tier being called "Null". The Null tier is not able to be used  in a soul cage.

Below are listed the default tiers and what values they have in a soul cage, in order from lowest to highest tier

{% tabs %}
{% tab title="Eins" %}

* Required **64 souls** to achieve
* Will spawn mobs randomly starting at **300 ticks** and no later **1000 ticks**
* Spawns **3 mobs** per cycle
* Spawns mobs up to **5 blocks** away
* Requires a player to be less than **16 blocks** away
* **Cannot** be controlled with redstone
* **Follows** spawn conditions
* Allows all mobs
  {% endtab %}

{% tab title="Zwei" %}

* Required **128 souls** to achieve
* Will spawn mobs randomly starting at **150 ticks** and no later **600 ticks**
* Spawns **5 mobs** per cycle
* Spawns mobs up to **7 blocks** away
* Requires a player to be less than **24 blocks** away
* **Cannot** be controlled with redstone
* **Follows** spawn conditions
* Allows all mobs
  {% endtab %}

{% tab title="Drei" %}

* Required **256 souls** to achieve
* Will spawn mobs randomly starting at **75 ticks** and no later **400 ticks**
* Spawns **7 mobs** per cycle
* Spawns mobs up to **9 blocks** away
* Requires a player to be less than **32 blocks** away
* **Cannot** be controlled with redstone
* **Follows** spawn conditions
* Allows all mobs
  {% endtab %}

{% tab title="Vier" %}

* Required **512 souls** to achieve
* Will spawn mobs randomly starting at **25 ticks** and no later **300 ticks**
* Spawns **9 mobs** per cycle
* Spawns mobs up to **11 blocks** away
* **Does not** require a player nearby
* **Is controllable** with redstone
* **Ignores** spawn conditions
* Allows all mobs
  {% endtab %}
  {% endtabs %}


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