Soul Cage Tiers
A guide to the default abilities
The Soul Cage is a block inspired by the original Soul Shards mod. Using the soul crystal, players can create spawners of varying power levels, with each new level providing new benefits. Every tier has a unique name, with the untiered tier being called "Null". The Null tier is not able to be used in a soul cage.
Below are listed the default tiers and what values they have in a soul cage, in order from lowest to highest tier
Required 64 souls to achieve
Will spawn mobs randomly starting at 300 ticks and no later 1000 ticks
Spawns 3 mobs per cycle
Spawns mobs up to 5 blocks away
Requires a player to be less than 16 blocks away
Cannot be controlled with redstone
Follows spawn conditions
Allows all mobs
Required 128 souls to achieve
Will spawn mobs randomly starting at 150 ticks and no later 600 ticks
Spawns 5 mobs per cycle
Spawns mobs up to 7 blocks away
Requires a player to be less than 24 blocks away
Cannot be controlled with redstone
Follows spawn conditions
Allows all mobs
Required 256 souls to achieve
Will spawn mobs randomly starting at 75 ticks and no later 400 ticks
Spawns 7 mobs per cycle
Spawns mobs up to 9 blocks away
Requires a player to be less than 32 blocks away
Cannot be controlled with redstone
Follows spawn conditions
Allows all mobs
Required 512 souls to achieve
Will spawn mobs randomly starting at 25 ticks and no later 300 ticks
Spawns 9 mobs per cycle
Spawns mobs up to 11 blocks away
Does not require a player nearby
Is controllable with redstone
Ignores spawn conditions
Allows all mobs
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