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Soul Cage Tiers

A guide to the default abilities

The Soul Cage is a block inspired by the original Soul Shards mod. Using the soul crystal, players can create spawners of varying power levels, with each new level providing new benefits. Every tier has a unique name, with the untiered tier being called "Null". The Null tier is not able to be used in a soul cage.

Below are listed the default tiers and what values they have in a soul cage, in order from lowest to highest tier

  • Required 64 souls to achieve

  • Will spawn mobs randomly starting at 300 ticks and no later 1000 ticks

  • Spawns 3 mobs per cycle

  • Spawns mobs up to 5 blocks away

  • Requires a player to be less than 16 blocks away

  • Cannot be controlled with redstone

  • Follows spawn conditions

  • Allows all mobs

  • Required 128 souls to achieve

  • Will spawn mobs randomly starting at 150 ticks and no later 600 ticks

  • Spawns 5 mobs per cycle

  • Spawns mobs up to 7 blocks away

  • Requires a player to be less than 24 blocks away

  • Cannot be controlled with redstone

  • Follows spawn conditions

  • Allows all mobs

  • Required 256 souls to achieve

  • Will spawn mobs randomly starting at 75 ticks and no later 400 ticks

  • Spawns 7 mobs per cycle

  • Spawns mobs up to 9 blocks away

  • Requires a player to be less than 32 blocks away

  • Cannot be controlled with redstone

  • Follows spawn conditions

  • Allows all mobs

  • Required 512 souls to achieve

  • Will spawn mobs randomly starting at 25 ticks and no later 300 ticks

  • Spawns 9 mobs per cycle

  • Spawns mobs up to 11 blocks away

  • Does not require a player nearby

  • Is controllable with redstone

  • Ignores spawn conditions

  • Allows all mobs

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Last updated 2 years ago